This game is a variation of
Canasta. Hand and Foot card games is played with 4
to 6 standard decks, and was ideally designed for
2 players but four to six players can also play it forming a
team of two or three. Usually, number of decks is one more than
the player but it is not standard.
This game is widely famous in North
America. There are no standard rules with various
variant available. Each player is dealt with two hands; the
first set of cards dealt is Hand while the other set of cards
dealt is Foot.
4 Players (Two Teams)
Two teams having 2 players each
are formed which sit opposite to each other. Jokers are included
making 54 cards per deck. There are 4 players so five decks are
Teams will decide who will deal
first. There are total 270 cards. One teammate
will deal each player with 13 cards (11 cards in other variant)
until all the four players have a stack from a deck. The stack
dealt first is Hand. Another teammate takes
another deck and distributes 13 cards each to all the four
players in clockwise order around the table
known as Foot.
Cards remaining are kept face
down in center of the table forming a Stock.
The topmost card of the Stock is turned face up and if it is joker
or a three red it is covered in the stock and
another card is kept face up.
Foots are kept
face down till all the cards of the hands are played. Players
are permitted to pick their Hand and the game proceeds by the
player sitting left to the one who has dealt the Hand.
Objective: Meld Cards
Melding is the
term which is used to get rid of all your hand. Meld is a set of
3-7 cards having equivalent rank kept face up.
It is not permitted to make melds more than seven cards and less
than three cards. Melds are turned into books
of seven cards.
Melds belong to the team, not an
individual player. After commencement of meld having three cards
or more than it, players can soar up it to seven cards. Player
can meld any cards of rank from Ace, King, Queen…down to 4.
Wild card such as Jokers,
Deuces cannot be melded in a normal way. There
must be two or more than two real cards to use wild card.
Thus, there can be at most 1 wild
card of three, four, five and at most 2 wild card of six or
seven. Players can also make a meld of twos and wild cards.
There are 3 categories of meld:
1. Natural Meld– Clean
Melds excluding all the wild cards.
2. Dirty meld
having more than one wild card. (It will not have two or more
than two unless there are at least six cards in the meld).
3. Wild Meld
made up completely with wild cards.
Set of seven cards
meld becomes Pile. When they are face up,
entire pile is squared up for everyone else to see. If the top
card of pile is a red card then it’s a natural
pile, Black card for dirty
pile and wild pile for joker.
Players are awarded with points
depending on the degree of their melds and lose points for the
cards left. The game end terminates if any team get rid of all
the Hand and the Foot either by melding or discarding them. To
get rid of cards, players have to do this:
1. A team must accomplish at
least two Natural Melds, two wild meld and two dirty melds.
(Carrying exactly 7 cards in each) .
2. A teammate must have picked “Foot”
and lays some part from it.
3. A team should agree to meld
all the cards. An individual player is not allowed to go out. A
team can melds all their cards or melds except the last one and
|8-K (Eight up
|4-7 (Four to
Bonus Points are awarded for
making entire piles and degree of hands within the pile. Teams
who “Go Out” first are scoring bonus points
too. If red threes are placed face up with melds, you will score
+100 points but -100 points if
an opponent goes out first.
|Dirty Pile of
complete seven cards
|Clean Pile of
complete seven cards
|Wild Pile of
complete seven cards
There are four rounds in a game.
This game is played with two variations as follows.
After the hands are dealt, player
sitting left to the one who has dealt the cards starts the game
in clockwise order till someone gets rid of all the Hand and the
Foot. Players after having their first turn must replace any red
three they hold face up with equivalent number of cards from the
stock pile. Player draw card for his first turn which consist
1. Draw the first two
cards from the top of the stock.
2. Either Meld cards
or add melds to your partnership.
3. Discard the top most card from
the discard pile.
You have to replace your card
from the stock pile if you draw a red three.
You can draw up to seven cards
from the pile but if the pile contains less than seven cards,
player is permitted to take entire pile. Player cannot take more
than seven cards. For replacing the card from the stock file, a
player has to fulfill some requirements.
1. It should not
be a three. (The topmost card of the discarded
2. There should be at least two
cards of the same rank a player must
hold of the top card of discarded pile.
3. The top card along with the
two you are holding should be promptly melded.
A player has completed his turn
by drawing card from the pile and melding it by discarding a
If a team has not melded, then they have to meld card which
fulfill the minimum meld requirements. For the first meld, it is
usually 50 points.
Players can accomplish this as
they wish. Whether, they meld with the top card along with two
cards they hold of the same rank with the additional card to
achieve the minimum count or add some cards which are wild. It
is not permitted to add other six cards from the discard pile to
achieve the minimum count.
Consider the 1st round is of fifty
points. A player has discarded 7
sitting at your right and you are holding two
7’s and one 2. He is permitted to
use his two 7’s to pick top seven
cards from the pile and create dirty meld
of fifty points( three 7’s and one 2). If the
2 is buried in the discarded pile, a player would not be
permitted to meld as he has to hold it in Hand.
A team is not permitted to have two
partial meld of same rank but they can make a new meld
if they have completed a pile. A single meld must not contain
more than 7 cards. For example, if you hold
partial meld of six cards it is not allowed to
take cards from the discard pile unless you hold cards of same
rank to accomplish a seven cards pile. Once you
have completed, you can make another meld of three
cards of same rank. Again, another meld would be made
from the hands you hold with the top card of pile and not with
the cards from the discarded pile.
Suppose the discard pile has its
topmost card a 7 and there is another 7
which is buried four cards down. A meld of five
7’s is on the table and player has two 7’s
and one 2 in his hand. It is not permitted to
take cards from the discard pile as he has already completed
pile of 7’s, and player have two
cards to commence a new meld of 7’s. The cards which
are buried are not allowed to include in a meld until a player
has made a Natural Meld.
Picking up the Foot
Team will pick their Foot as soon
as they get rid of their Hand. This will happen in two ways.
1. If a team has meld all cards
in their Hand and pick their Foot immediately
carry on their turn and discard one card at the ending.
2. Or they have melded all their
cards except one, discard that one and pick
their Foot after it and commence playing when
the next turn comes.
End of the Game
The game will come to an end if:
1. The player has received
permission by asking for going out by melding all the cards of
Foot or melding all the cards from it and discarding the last
2. When the Stock pile is
finished and player would like to draw from it.
It has previously explained that
the team should agree to Go Out (already
accomplish one wild, two clean
and two dirty piles) with the necessary
condition that teammates have take their foot, playing at least
one turn from it. Team should agree to Go Out, if any team
member refuses it, a player is not permitted to leave without
any cards. You have to keep at least two cards after melding
while playing from foot, one to hold on hand to proceed the game
and the other one to discard.
Game will come to an end soon if there are not sufficient cards
from the stock and someone wants to draw cards from it. Each
side will score points for the melds, no one would get bonus
points and less points for the remaining cards.
1. 11 cards are
dealt instead of 13 cards to both Hand and
2. Players just turn the top card
face up from the dealt cards. He then chose one
hand to keep as his Foot and pass it to the player sitting to
3. Player currently playing his
Foot can play the top discard, than they take up the entire pile
instead of just drawing two cards from it. Player taking the
whole pile can encounter risk of having black threes and the
opponent have the opportunity to go out first.
4. Player playing his foot has
the option to Pass or Float rather than discarding the last
card. Now, player can avoid going out by keeping the last card.
He wish to avoid discarding as it could be beneficial to
opponents or too avoid breaking a pair.