Pool Tournament Rules
Senior Games - City of Yuma Parks & Recreation

1. Break

  1. Coin toss (not on the table please) Winner has choice: break or pass.
  2. Miscue that does not disturb rack - shoot again.
  3. Miscue that hits rack but no numbered ball hits rail - re-rack and lose turn.
  4. If only ball(s) of one group are pocketed, shooter is committed to that group.
  5. If one or more balls of each group are pocketed, shooter must declare choice.
  6. If 8 ball is made on the break, spot it on the spot or on the centerline behind the spot as space permits and continue shooting.
  7. Any ball(s) that are made on the break AND scratch, OR any ball(s) that jump off the table, only the 8 ball is spotted on the spot or on the centerline behind the spot as space permits, and lose turn. This is a foul shot. (Note: no other numbered balls are ever spotted, and balls are never spotted on the back rail.

2. Open Table

  1. Table is open until first ball is legally pocketed.
  2. Scratch on the break - the table is still open and the next player plays the cue ball from the kitchen and the cue ball must leave the kitchen before striking a ball anywhere on the table., even if the table is still open.
  3. No solid-stripe combinations allowed.
  4. If you make a ball of your group first and then pocket an opponent’s ball on the same shot, the opponents ball also stays down, continue shooting.

3. Legal Shot

  1. After contacting the object ball, a ball must hit a rail or be pocketed. (Exception: If the cue ball hits two or more rails before hitting the object ball, a ball does not have to hits a rail after contact.
  2. Any cue contact that moves the cue ball 2" or more of hits your object ball is considered a shot unless, that movement was caused by being bumped by another player.

4. Foul Shot

  1. Double cueing is a foul shot. Double cuing occurs when the cue ball is struck a second time while it is still in motion from the first contact.
  2. Cue ball scratch.
  3. Failure to hit your object ball or one of your group first.
  4. Failure to make a legal shot.
  5. Jumping any ball off the table.
  6. Simultaneous hit of your and opponent ball is a foul, cue ball must hit your ball first.

5. Penalty for Foul Shot

  1. The penalty is loss of turn and ball in hand for the opponent anywhere on the table.

6. Playing the 8 Ball

  1. The pocket must be called, failure to do so and pocketing the 8 ball is a loss of game.
  2. Pocketing the 8 ball prematurely for any reason is loss of game.
  3. Jumping the 8 ball off the table (except on the break) is a loss of game.
  4. Striking the 8 ball first prematurely at any time is a foul.
  5. A scratch when playing 8 ball is loss of game.
  6. Pocketing the 8 ball on a foul is a loss of game.


7. General Rules

  1. Note that 8 ball is the only one that gets spotted and is always spotted on the centerline nearest the spot.
    If the cue ball is in contact with the opponents ball and you are clearly shooting away from it, a slight movement of the opponents ball (table depression) is not a foul.
  2. If a ball hanging on the edge of a pocket eventually falls in unassisted, it stays down and is considered ‘made’ by the last shooter preceding the fall. The preceding shooter is responsible until the incoming player has made contact with the cue ball.
  3. If 2 balls are hung up ‘jammed’ ib one pocket, they are considered on the table until knocked down or they fall down.
    If a ruling dispute arises, STOP play and consult the appropriate event coordinator for a ruling.
  4. No jump shots allowed.
  5. If a ball, other than the cue ball or object ball, is inadvertently moved during the shot process, the opposing player has the option of restoring the ball(s) to the original location or leaving them where they are. If the player who caused the balls to move touches the ball(s) before asking the opposing player of his wishes, it is a foul and the player loses his turn and incoming player has ball in hand.
  6. If you legally pocket a ball you must continue shooting (cannot declare safety to avoid continuation)